jueves, 17 de noviembre de 2011

Addiction of the young.


The addiction of the young persons to the activities on line includes, the 


compulsion for: the auctions, the web browsing, the game of chance on line.


The obsession with the programming, with the games of computer, as well as 


the compulsive search of sex and disfunctional relations across the Internet, 


foman part of this syndrome:
The abandon of the familiar and / or social life, the carelessness of the labor



like that functions like the deterioration of the hygiene and physical health 


immediately after the investment of energy and the time invested in the 


addiction to the Internet, are typical of this disorder.

The Problematic.

Problem.
the young can use the technology a long time.


Solution.
we have to look like entretenermos as sports.



                                   

Young people with technology.

                                         

This is how youth use technology

Advantages and disadvantages from the misuse of technology.

ADVANTAGES:
I) efficiency
II) Rapides
III) More comfort
IV) to long distance Comuncacion
V) Comfort
oh was not ia five
then
V) Save time for many things, as would the internet
to seek information from a task

DISADVANTAGES:
I) Loss of interest in productive things
Ii) Increased number of kidnappings for social networking THROUGHconfidential information is shared qe
III) It is dependent on technologies, such as the cell phone
IV) gets looser porqe people have it all easier
V) Misuse of technology


Misuse of Technology

If we speak of the Internet we can say that influence of good and bad way: Ifyou look from the "good" side, we can not doubt that the Internet has shortened the distance between the youth population, keeping in constant contact and strengthening, if is to accept binding values ​​and identification.However, in this, as in the other characteristics of computer systems there is a but, and the input is clearly detrimental to the minds and hearts of childrenand young people: pornography, video games promote violence, ETC. arejust some of the harmful contents which abound in cyberspace and createdserious problems in the aptly named digital society.